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A Tale of Two Code Changes

MjIyMDQ1OTM0NDV8NDUuNTguMTIxLjI1Mg== This past week I worked on a significant refinement of Eulora's data hierarchy, that core structure used to fully describe for the client the game's endless, complex and ever-changing world. As it happens, this refinement was made possible as a result of a lot of previous work1: having recently gained full control over the creation [...]

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