What's so interesting about Eulora2?
ODYyMjY2MzA2MzB8MTA0LjI0My40Mi4xOTU= It has meaning. As it brings to life a fully working and fully interconnected environment where *nothing* is created out of thin air or without clear,...
View ArticleAll Tattoos Are Temporary
NzIyMzc2MDc0NDl8MTA0LjI0My40Mi4xOTU= Like everything else in Eulora 1, the tips greeting newly connected players brought new life to an old form, generally turning common and stale anything on its head...
View ArticleLeisurely Coding or Solving the Interesting Problems
MjMyNDg1ODQ5Njl8MTA0LjI0My40Mi4xOTU= The prize for having a clean environment (not merely code, nor even limited to code) is refinement of precisely the most intellectually pleasing sort: getting to...
View ArticleThe Needed Cut
MjMyNDg1ODQ5Njl8MTA0LjI0My40Mi4xOTU= More than a year after the sudden death that left so many things up in the air, it's time to make a straight cut to let all these things go and take stock otherwise...
View ArticleThe Client for Eulora2 in Glorious Detail (and Picture!)
NzgyNDg2NzE4MzJ8MTA0LjI0My40Mi4xOTU= ~Referencing, of course, the previous version of EuCore and even that very beginning of creating a useful structure to it all.~ As I've opened up a test environment...
View ArticleChat and Eulora2's Communication Protocol
NzUyNTQxMTcxMzV8MTA0LjI0My40Mi4xOTU= This article builds up on the existing, well-iterated specification of the communication protocol, aiming to detail the new developments and to provide a place for...
View ArticleHow Are Things Moving in Eulora2?
ODgyNTY3OTY5NTB8MTA0LjI0My40Mi4xOTU= Promptly and on demand, that's how things are moving in Eulora2. To wit, one day in Eulora2, the discussion turned suddenly and quite literally to the skies above...
View ArticleWill I Need to Run Linux for Eulora2?
OTgyNTk0NzcwODh8MTA0LjI0My40Mi4xOTU= Since the question in the title comes up with some regularity, I'll write out the answer here for everyone to see and for myself to have it at hand when next...
View ArticleMore Direct than Direct_IO or Choosing Ada over GNAT
NzcyNjQ5MjM3NjF8MTA0LjI0My40Mi4xOTU= Back when I started programming in Ada, I trusted the GNAT implementation of the Ada standard, mostly because I had no choice1. A few years and a lot of experience...
View ArticleThe Many Moons of Euloran Time
MjAyNjU1Mjk3Mzh8MTA0LjI0My40Mi4xOTU= The latest development in Eulora2 is the emergence of time itself, quietly but definitely ticking away at the hours that became days, then months and years of the...
View ArticleThe New Action Type That Almost Was
MTAyNjYxMzU4Mzl8MTA0LjI0My40Mi4xOTU= The quickly progressing work on euloran vitals and physical characteristics is pushing already the design - and the fun, obviously! - into previously unmentioned...
View ArticleThe Communication Protocol for Eulora2, Restated
NTAyNjY3NDEzOTJ8MTA0LjI0My40Mi4xOTU= As the game's development is progressing beyond the emergence of time, past the addition of vitals and into enabling player activities, all the design and...
View ArticleStatic Standalone Zip Lib for C or Ada Use
NjkyNjk0MjA1NDZ8MTA0LjI0My40Mi4xOTU= 'Why?' Because I need and use it. 'What?' The full, C-only code for zip archive operations of all sorts, entirely standalone and free of autotools and the like,...
View ArticleThe Syntax of World Knowledge in Eulora2
NzQyNzIwOTk5ODZ8MTA0LjI0My40Mi4xOTU= ~This is a work in progress, to be discussed and expanded as the game progresses further. This article brings together and builds on the work already done and the...
View ArticleOne Infinity Is Lonely, Two Are Not Enough, so There's Plenty in Eulora2
NTQzMTYyNTU0ODN8NjQuMjAuMzcuMTcw Quoth the log of last week to the day, the 7th of June: Diana Coman: Meanwhile in e2 world expansions, it turns out that even infinite is nevertheless not enough for me...
View ArticleEuloran Kronikle I
NjIzMTc1NTMzMzl8NjQuMjAuMzcuMTcw A ton of tubers a day keeps hunger at bay - or at least at a small cove, perhaps Adventurous explorers in Eulora 2 reportedly found that there is at least some benefit...
View ArticleEuloran Shorthand for WoT Ratings
OTEzMjI5OTc1Njl8NjQuMjAuMzcuMTcw WoT1 ratings are supposedly a shorthand themselves - just plain, integer numbers between -10 and +10, with every value meant to stand for something. For what, exactly?...
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