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Pretty Petty Particles (Notes on Graphics in Eulora, VI)

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MTgxNDk4Njc4NTN8NDUuNTguMTIxLjI1MA== As the latest client data hierarchy draft revealed a gaping hole regarding the exact use and requirements of "effects", I've spent those past days diving into the tediousness of "particle systems" - those are the core of CS effects since they are used to simulate rain, snow, explosions, fires, fountains etc. On the bright side, [...]

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