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The Mirror Land (Notes on Graphics for Eulora, III)

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MzIxNDMzNzE3OTF8NDUuNTguMTIxLjI1MA== Getting some actual landscape as in getting the height right turns out to be only half (the reasonably well-working half) of the terrain task: once I had in place at least the generic mechanism for creating factories and meshes, the terrain factory required only a few iterations, false starts and mandatory dives into CS's entrails [...]

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